#pragma once
#include "interfaces.h"
#include "AssetData.h"
#include "Texture.h"

class TextureCreator : public IAssetParser
{
public:
	TextureCreator();
	~TextureCreator();

	AssetDataList m_Textures;

	virtual AssetDataList & VLoad(Resource & res, char * bfr, unsigned int sze );
	virtual AssetDataList & VGetData();
	virtual void VBegin();
	virtual void VEnd();
};